A menu in each room will show you what to do. For instance when you start (and you're in "your room") you may press L to leave your room. If you want, you can S step into the closet, C check your stash, and so on.
If you need to return to your room to exit the game, remember to keep typing X by itself. You will backtrack back to your room at which time hitting X will cause you to exit.
---- WEAPONS, DEFENSES & STUFF:
You begin as a helpless mental patient. Your first priority should be
to Leave your room, Go to the cafeteria, and talk to Napoleon
and Socrates. This is how you buy a weapon and a defense.
---- SPECIAL ITEMS:
You can also gain a number of special items in the game and on
other floors of the game. To see a list of what items you are carrying
in your "inventory," you type ITEMS on a line by itself. You may
have to figure out what each item is, and what it does, for yourself.
---- FIGHTING:
You gain experience points when you fight shadows in your closet.
You also gain Crazy Bucks which is currency in this place. With
experience, your skill can increase, and with Crazy Bucks you can heal
yourself of damage, buy weapons and defenses, bribe door guards, and so
on. Tip: Always remember to M Heal yourself in the closet!
You can also hire door guards. Your door guard can protect you, but
for a price you can get into another player's room anyway...
---- WHEN YOU DIE:
If you die (and you most surely will) have no fear. You can play again
tomorrow. If you get killed and you haven't played yet today, you will
be allowed into the game anyways (you are guaranteed your turns each day).
There might be a way to gain a free life as well... When you die, you
loose half of any crazy bucks you have foolishly left on hand and 10
perecent of your experience points. Tip: Put your crazy bucks into your
stash!
---- GLOBAL COMMANDS:
Lunatix is multi-player so other patients may be awake and roaming
the halls. A few commands exist so you can play "with" other patients
FIND : This command will tell you who is currently playing.
SAY : Say something to everybody who is currently playing.
LIST : Use this to see a full listing of all other patients.
MAP : This will show you a map of the hospital.
HELP : Help will re-display this file.
V : Use this to take a look at your own stats.
X : Use this to "backtrack" to your room, and exit Lunatix.
? : This will re-show your room. Sometimes this is needed.
These commands work from most any room. Remember, you're free to talk
(using your powerful ESP) to other patients using the SAY
command. To see who is around to hear you, type FIND by itself.
---- TELECONFERENCING:
Some rooms in Lunatix are SHARED! This means you will see WHO ELSE is
in that room, just by being there. For example, go to the cafeteria.
if anybody else is "in" the cafeteria, you can talk to them just by
typing what you want to say. Anybody in the same room will hear you.
You may also direct what you want to say by starting your message
with a > sign and the name of the player. For example, if you wanted
to tell Sly that Lunatix is hilarious, you would type this:
>SLY Lunatix is Hilarious!
Others in the room would see: SomeGuy (to Sly): Lunatix is Hilarious!
Sly himself would see this: SomeGuy (to YOU): Lunatix is Hilarious!
You may also whisper to JUST a single player, even if they aren't in
the same room. To whisper to a user anywhere in Lunatix, you'd type a
/ key before the name, then your message. For example, to tell Sly
how good looking he is, you'd type:
/Sly You sure are a good looking fella.
By doing that, ONLY Sly would see the message, as a "whisper" from you.
---- ACTIONS:
You can perform ACTIONS to other users. (For a complete list of the
actions available to you, type ACTIONS). To do an action, type the
name of the action, followed by the name of another user who's awake
in the game right now.
For example type HUG SLY to hug sly. Type SMOOCH ACKY to smooch
Acky (if such a player exists). Some actions are specific to your class.
For instance, Homicidal maniacs can use the KILL and DISMEMBER actions.
You can invent your own actions by using the GA action, followed by the
other player's name, then the text of your action. For example, if you
wish to kick Bear in the groin, you would type:
GA Bear just kicked you in the groin. It hurts a "little."
Player "Bear" would then see:
Somebody just kicked you in the groin. It hurts a "little."
Get it? In this manner, you can make up additional actions. Use colors to
make them look better if you want.
---- DO NOT DISTURB:
Sometimes if you are playing, and a lot of people are talking and it
is just bothering you, you can turn on your LunBUSY flag. If you type
BUSY then you will no longer see whispers, SAY's, entrances, exits,
and other game messages. You'll experience peace & quiet. To turn your
LunBUSY off, type BUSY again.
---- EXPERT MODE:
Once you are really good at playing, you may wish to not see all the
nice ANSI rooms in the game. Type MODE to switch to expert mode. You
will then just see the name of the room, and your prompt line. If you
are in expert mode and wish to take a look at the menu, type ? by
itself. To return to normal mode, and see all the rooms, type MODE
again. As new versions of Lunatix are released, the menus may change and
new options may be added, so it is good to check the rooms occassionally.
---- THE ELEVATOR:
Lunatix has been built for easy add-on, via the Elevator. From the hall,
E is used to enter the elevator. This is where IGM (In-Game Module)
add-ons can be accessed. IGM's are written using a fairly simple script
language called LunScript. The IGM kit is free upon request by writing to
wyndo@cxo.com (we can file-attach the IGM kit to a message for you). Our
hope is that Lunatix will see lots of these elevator IGM add-ons in the
future, making the game large and very enjoyable.
When registered, you get 5 elevator trips a day, plus up to 20 bonus
trips set up by the sysop. In the DEMO (unregistered version) you only
get 3 trips per day.
To write an IGM, you don't need anything except the free kit, not
even the game itself! The kit has everything you need to write an IGM,
and did I mention it's FREE? Email wyndo@cxo.com for the kit if your ISP
allows file attachments!
---- THE GOAL!:
You must escape THREE times at level twelve to win the game. When you
escape the first two times, you will be reset to level 1, no weapon, no
money, no experience, and you must work your way back up and do it again.
When you escape at level 12 for the 3rd time, the whole game will reset
and you are declared the winner!
...Unless the sysop has turned the reset option OFF at which time you will
be reset *again* but the game will continue at your 3rd escape.
---- GOOD LUCK:
This is all the help you should need. Get to it!! Good Luck!!!